EMBR / Optics Engine

OFX · macro look · one node, the whole order

The optics, isolated.

One node runs the whole physical order — front filter through emulsion. Here’s each function on its own, so you can see exactly what it’s doing. Drag to compare.

Halation before and after
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01Diffusion

Halation

Light penetrates the emulsion, reflects off the film base, and re-exposes the deepest layer first — red travels furthest, so the halo is red, opening to orange only at the hottest cores. EMBR ignites near clipping and nowhere else: highlights bleed warm, flat areas stay clean. No halo pasted on edges.

Demo coming

02Lens

Chromatic Aberration

Lens glass bends each wavelength by a different amount, so color separates toward the edge of the frame. EMBR walks a continuous spectrum across that path — a real wavelength ramp, not a red-and-blue channel split. Built native because the honest version isn’t a stock effect.

Pro Mist · 100%
Pro Mist100%

DP Christopher Murphy

03Diffusion

Pro Mist

A diffusion filter scatters a thin slice of light from the whole frame — every tone, not just the highlights. Most of the image stays sharp; a faint wide veil lifts the blacks without crushing them, the way a Black Pro-Mist behaves. On the lens you’re stuck with the filter you loaded — a 1/4, a 1/2, nothing between. Modeled in post, it’s the exact weight, set per shot.

Demo coming

04Texture

Grain

Our own grain engine, built on the published science of film grain: granules grown per dye record, composited through the dye laws, riding the density your image already carries. Structured differently in the shadows than in the whites, re-randomized every frame. Size tracks the gauge, 8mm up to 35mm, because grain is a fixed size on the negative and the small formats blow it up.

EMBR Optics · post-launch · not part of the v1 release